Auto Locks

Plugin Paid Auto Locks 1.0.3

Works with

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Permissions
Open me

  • autolocks.use - to use plugin features

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Commands
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  • /autolocks - general command

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Configuration
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JSON:
{
  "Commands": [
    "lock",
    "locks",
    "autolock",
    "autolocks",
    "autocodelock",
    "autocodelocks",
    "codelock",
    "codelocks"
  ],
  "Add lock on building object": true,
  "Auto lock new locks": true,
  "Take locks from inventory": false,
  "Disable in raidblock": true,
  "Default value for doors": true,
  "Default value for containers": false,
  "Blacklisted entities": [
    "fridge.deployed",
    "wall.frame.shopfront",
    "etc"
  ]
}

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Configuration 2.0
Open me

JSON:
{
  "Commands": [
    "lock",
    "locks",
    "autolock",
    "autolocks",
    "autocodelock",
    "autocodelocks",
    "codelock",
    "codelocks"
  ],
  "Add lock on building object": true,
  "Auto lock new locks": true,
  "Take locks from inventory": false,
  "Disable in raidblock": true,
  "Default value for doors": true,
  "Default value for containers": false,
  "Blacklisted entities": [
    "fridge.deployed",
    "wall.frame.shopfront",
    "etc"
  ]
}

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Language 2.0
Open me

JSON:
{
  "Permission": "<color=#ff0000>You don't have permission to use that!</color>",
  "CantFindLock": "<color=#ff0000>AutoLock can't find lock in your inventory!</color>",
  "LockAdded": "Lock was automatically added by Auto-Locks!",
  "Usage": "<color=#ff0000><size=12>Auto-Locks on SERVER NAME</size></color>\nYour code: {code}\nDoors: {doors}\nContainers: {containers}\nTo change code use - /autolock 1234\nTo change value - /autolock <doors/containers>",
  "ChangedCode": "You changed code to {value}",
  "DoorsOn": "You changed locking doors to ENABLED",
  "DoorsOff": "You changed locking doors to DISABLED",
  "ContainersOn": "You changed locking containers to ENABLED",
  "ContainersOff": "You changed locking containers to DISABLED",
  "ChangedContainers": "You changed locking containers to {value}",
  "WrongCode": "Error in code syntax! {original}, {parsed}",
  "LockLocked": "Lock was locked by Auto-Locks!\nTo check or change your code type /autolock"
}

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Automatically adds locks on new objects, or locking new locks

Features:

  • Decent price
  • Optimized
  • Huge configuration
  • Player customization (they can set on what place lock and on what not)
Author
Orange
Views
5,457
First release
Last update

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