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    No Outdoor Objects: Queue system for removal

    Hi, I don't know if it would be beneficial, but it feels like it would be in my mind.. Adding a max (configurable) removal of items per frame. So for high pop/entities servers, there's less of an issue with this running when entities are spammed.
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    Loadout: Extended Mag broken

    Hello, There's a bug with extended mag whereby it doesn't let you reload your weapon until you have used what extra the extended mag has given you (8 rounds for AK/LR). But also, when reloading it will only reload back the normal amount of ammo as if the mag wasn't attached. To fix, you have...
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    Loadout Issues

    Hellp. I've noticed 2 issues with Loadout lately. 1. Wiping data. You can't wipe the data file because it stores not only the default loadouts but the player loadouts. Nobody should have to re-do all that work to wipe loadouts. The downside of not doing it, the file gets large. I recently had...
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    Loadout: Reset on Wipe

    Hello, Another request for this amazing plugin. Separate the default loadout file to player saved loadouts. Currently they're all saved in the same file and on a popular server could get quite large. Alternatively, allow user saved loadouts to reset on wipe as a configurable option. Option...
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    Fast Ovens: Add all ovens

    Hello, Can we have other ovens added to this? Simple true/false for the following. This would make an already great plugin better without any complicated settings. Campfire Furnace Electric Furnace Large Furnace Refinary BBQ Thanks
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    Loadouts: add flag to ignore ammo in weapon

    Hello, I have raised a similar request quite a while ago now but I think a simpler way of explaining the request would be to add a flag in config to ignore ammunition already loaded in weapons, skipping ammunition ammounts. I don't think there is any way to limit ammuntion amounts without...
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    FastOvens: Charcoal Multiplier

    Hi, I'm happy with the smelting side of things, though someone else did raise an issue in January about speed. It looks to me like the charcoal multiplier isn't working. { "Work with campfires": true, "Stop burning food": true, "Charcoal multiplier": 10000, "Rates": { "wood": 1...
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    Loadout: Ammo/Skins | Unapproved

    Hello, Would it be possible to add these features? 1. Add a configuration list/whitelist for ammo allowed to be saved in guns, but not ammo amounts. This list is then to be excluded from the shortname exclusions. For example, a whitelist for gun ammo where we could include rifle ammo (and HV)...
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    Heli Health - New plugin suggestion

    I didn't want to link to it but that's the plugin that's really bloated, has way too much stuff just to increase heli health
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    Heli Health - New plugin suggestion

    Suggestion: Plugin to control the health of the attack heli There's a bloated (but no doubt decent) heli plugin on another site. It would be nice to have a simple heli health plugin that works with timed events. The vanilla heli is very easy to take down.
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    Loadout - Ignore ammo in weapon

    Remove from counting. It's so that you can remove the ability for people to save ammo in their loadout to be used in turrets etc. It's hard to guess how much ammo is needed if you give them the ability to save different amounts of guns
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    Solved Fast Ovens - Smelt multipliers

    Thanks mate, appreciated
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    Solved Fast Ovens - Smelt multipliers

    Bump, would love this to be updated with the output multiplier.
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    Loadout - Ignore ammo in weapon

    Hi Orange, could you add a config setting to 'ignore ammunition amount in weapon'? Or something similar, but tie it in with "Restriction by shortnames". The reason/scenario is that it would be good to be able to save some ammunition types but not others and also not allow people to save extra...
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    Solved Fast Ovens - Smelt multipliers

    Is it possible to have the multiplier added?
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    Remove: Config options

    Is it possible to get 1. and 2. Added?
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    Solved Loadout: No loadout upon save

    This was me trying to do stuff too early in the day. There's lots of settings to play around with. For ease of use, the save loadout option tells you what you can/cannot save, then add to whichever default kit you like when the settings are correct.
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    Solved Loadout: No loadout upon save

    Hey, Testing the new loadout version it doesn't appear to be working as intended. When running /loadout default default.loadout, i get the correct success message but when respawning I get the following: Also happens if I reduce cache to 5 and use /reset If you want me to test any fixes...
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    Remove: Not maintaining damage on removed items

    Hey, Tried various items but when removing an item that has damage, it's returning with full health. Tried on another server with minimal plugins and same behaviour. Also it would be good to suppress what appears to be the in-game message about repairing an item that was recently damaged when...
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    Remove: Config options

    Hi, Would it be possible to add one or both of the following? 1. Restrict removal of damaged building blocks: This is good for modded servers where those being raided will not be able to remove/replace building blocks making them full health again. Raidblock only covers x amount of time...
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