Solved Anti ESP - Kicking Players for Accessing Chests

Recently purchased the ESP Mod, tested it and definantly see some potential with it however, upon putting it on the live server, I'm encountering issues where accessing chests too quickly will result in players being kicked from my server.

With this being a critical issue, this forces me to not be able to use the plugin I paid for.

Can you please investigate this Orange.


View attachment 1287
 

Orange

Administrator
Hello, I see @bakahave same problem. I will take a look on that problem today.

Can you explain a bit what happened before? Maybe he ran away or died, or something specific? Is it their chests or their friends chests?
 
I loaded up the plugin, ran away and ran back to the box and it would appear. Once I'd try opening it, it would disconnect me.
This is very easy to reproduce by disconnecting from a server, reconnecting near a box and attempting to access it immediately.
 

Orange

Administrator
I loaded up the plugin, ran away and ran back to the box and it would appear. Once I'd try opening it, it would disconnect me.
This is very easy to reproduce by disconnecting from a server, reconnecting near a box and attempting to access it immediately.
Thanks for explanation. When you mention delay - you mean that after specific time its starting to work fine?
 
Im having the same issue, but it was with the fuel container for the minicopter, I updated an addon and it stopped kicking players. But I still get this spam in the console and it eventually lags out the server and I have to kill the AntiESP plugin "Nullreferenceexception: objectreference not set to an instance of an object"
 

Orange

Administrator
Im having the same issue, but it was with the fuel container for the minicopter, I updated an addon and it stopped kicking players. But I still get this spam in the console and it eventually lags out the server and I have to kill the AntiESP plugin "Nullreferenceexception: objectreference not set to an instance of an object"
Can you please send me full log of error? Check your root server folder. Also it should work only for owned containers, but i will doublecheck
 
Appreciate it orange. Testing this out atm.
Quickly disconnecting / reconnecting and accessing a box seems to not be kicking anymore so thats a step up.
Will keep you informed.

EDIT:

Code:
  "Blacklist prefabs": [
    "assets/prefabs/building/wall.frame.shopfront/wall.frame.shopfront.metal.prefab",
    "assets/prefabs/building/wall.frame.shopfront/wall.frame.shopfront.prefab"
  ]

Thats pretty important to blacklist. Was encountering invisable trading windows. This fixes that.
 
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Orange, if a person has tc access, do you think they're going to esp into their own base?
Probs a good idea to put a patch for that to improve the experiance for players.
 

Orange

Administrator
Orange, if a person has tc access, do you think they're going to esp into their own base?
Probs a good idea to put a patch for that to improve the experiance for players.
player always can see what is inside their base that built by them. if we will make visibility by cupboard cheaters can blow up tc and then see whole base loot
 
Just do it via tool cupboard, they'd need to find the tc to be able to destroy it to begin with. This change would definantly reduce the overall impact on players if their own bases don't despawn while they're home.

Encountering an issue with some blacklisted objects disapearing and re-appearing for players, particulary large furnaces, shop fronts and refinerys.

Code:
  "Blacklist prefabs": [
    "assets/prefabs/building/wall.frame.shopfront/wall.frame.shopfront.metal.prefab",
    "assets/prefabs/building/wall.frame.shopfront/wall.frame.shopfront.prefab",
    "assets/prefabs/deployable/furnace.large/furnace.large.prefab",
    "assets/prefabs/deployable/furnace/furnace.prefab",
    "assets/prefabs/deployable/dropbox/dropbox.deployed.prefab",
    "assets/prefabs/deployable/rug/rug.deployed.prefab",
    "assets/prefabs/deployable/rug/rug.bear.deployed.prefab",
    "assets/prefabs/deployable/tuna can wall lamp/tunalight.deployed.prefab",
    "assets/prefabs/deployable/oil refinery/refinery_small_deployed.prefab",
    "assets/prefabs/deployable/ceiling light/ceilinglight.deployed.prefab"
  ]

Can't see a reason why a refinery and a large furnace need to be despawned if they're placed on the outside of a base (usally). As one player put it, they could easily fly a helicopter over a base to look for vents for the smoke.
 
Last edited:

Orange

Administrator
Just do it via tool cupboard, they'd need to find the tc to be able to destroy it to begin with. This change would definantly reduce the overall impact on players if their own bases don't despawn while they're home.

Encountering an issue with some blacklisted objects disapearing and re-appearing for players, particulary large furnaces, shop fronts and refinerys.

Code:
  "Blacklist prefabs": [
    "assets/prefabs/building/wall.frame.shopfront/wall.frame.shopfront.metal.prefab",
    "assets/prefabs/building/wall.frame.shopfront/wall.frame.shopfront.prefab",
    "assets/prefabs/deployable/furnace.large/furnace.large.prefab",
    "assets/prefabs/deployable/furnace/furnace.prefab",
    "assets/prefabs/deployable/dropbox/dropbox.deployed.prefab",
    "assets/prefabs/deployable/rug/rug.deployed.prefab",
    "assets/prefabs/deployable/rug/rug.bear.deployed.prefab",
    "assets/prefabs/deployable/tuna can wall lamp/tunalight.deployed.prefab",
    "assets/prefabs/deployable/oil refinery/refinery_small_deployed.prefab",
    "assets/prefabs/deployable/ceiling light/ceilinglight.deployed.prefab"
  ]

Can't see a reason why a refinery and a large furnace need to be despawned if they're placed on the outside of a base (usally). As one player put it, they could easily fly a helicopter over a base to look for vents for the smoke.
Maybe i will add that if something is outside it will be not hidden. Thanks for hints!
 
Having users dying due to disapearing furnaces inside their bases even when I blacklist the furnaces.
Can you please look into this?
 
Im having disapearing furnaces and TCs as well. Ill see if I can get some log info, just dealing with angry players

edit: I'll try to get a log file tonight when less players are on, most players dont want to give me time to test, they just bitch and say they are gonna go play another server :(
 
Last edited:

Orange

Administrator
Falling by standing on them when they log out.
Thats kinda interesting
Im having disapearing furnaces and TCs as well. Ill see if I can get some log info, just dealing with angry players

edit: I'll try to get a log file tonight when less players are on, most players dont want to give me time to test, they just bitch and say they are gonna go play another server :(
Do you use last version of plugin?
 
Yeah, I'm running the latest version of the plugin. Experiancing the same problem as baka. Sometimes standing ontop of boxes and furnaces will despawn and kill people. Please consider my suggestion about tc auth not affecting peoples own bases. Sometimes the blacklist doesn't work too.
 

Orange

Administrator
I can add new command for sending report about nearby objects. That can give us sense why its happening, since we don't know how to replicate the problem
 
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