NPCBases: Automated spawning not working

Hi,

so after configuring and double checking the config 2.0 I'm pretty sure everything's at it's place, the buildings are there and work and spawns database is setup. Manually spawning the bases does work fine, the automated process throws this error :

NullReferenceException: Object reference not set to an instance of an object
at Oxide.Plugins.NPCBases+<FindAvailableBaseDefinition>c__AnonStorey1.<>m__0 (Oxide.Plugins.NPCBases+BaseController x) [0x0000c] in <ab848110b2eb4920a52a4452465d7329>:0
at System.Linq.Enumerable.Count[TSource] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] predicate) [0x0002e] in <351e49e2a5bf4fd6beabb458ce2255f3>:0
at Oxide.Plugins.NPCBases.FindAvailableBaseDefinition () [0x000c8] in <ab848110b2eb4920a52a4452465d7329>:0
at Oxide.Plugins.NPCBases+BaseController.CheckDefinition () [0x0000b] in <ab848110b2eb4920a52a4452465d7329>:0
at Oxide.Plugins.NPCBases+BaseController.Start () [0x00000] in <ab848110b2eb4920a52a4452465d7329>:0

(Filename: <ab848110b2eb4920a52a4452465d7329> Line: 0)

Also there is this:
[NPC Bases, CheckSpawning] Bases count: 6, Max: 6, Pending: 0 but no base got spawned.
Any chance you already heard this? Thanks.
 
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