First thing is you haven't applied zones to your mappings.
For example.
Code:
"Mappings": {
"default": "default",
"0": "raidbase",
"1": "raidbase",
"2": "raidbase"
},
What I did was make a secondary
Rule Set. Just copy/paste what you have, give it a new name and change the parameters. Though it's not always guaranteed to work. I'm not sure if the zone spawning is glitching or the rules aren't applying I'll double check next time I'm on my test server. I just need to
/zone_list and check my coordinates to make sure it spawned.
You'll need to change your
"RuleSets" based on your entity groups. So lets say you have
Code:
{
"name": "graveyardfence",
"members": "graveyardfence",
"exclusions": ""
},
And it's set to not damage players and not players to damage. You'll need to change that in the new rule set.
I've set this at the top of the new Rule Set and it seems to work.
Code:
"name": "raidbase",
"enabled": true,
"defaultAllowDamage": true,
"flags": "HumanNPCDamage, SelfDamage",
Depending if you want the zone to be PVP you'll need to change the rules about player damage as well. So you'll need to change
"players cannot hurt players",
to
"players can hurt players",
If you want the zone to be PVP
I have mine configured to PVE and it's holding up fine when the zones or config (whichever it is) work.
Basically turn
cannot to
can where applicable if you want damage to happen.