Broken Items Cleaner - Lockers

Hey Orange,
Used your plugin today and it found almost 40k which is great. I'm guessing all those planners i see in the performance report.
However, i've had reports from a few different teams that items in Lockers have stopped being usable since i started the plugin. All had some reduced health. Could the plugin be picking up on these items and assuming they are broken and doing something funky?
Bolties, LRs etc and one odd variable bandages.

Many Thanks
 

Orange

Administrator
Well its very strange that lockers was not affected. Can you test that if it happens exactly with lockers?
 
Well its very strange that lockers was not affected. Can you test that if it happens exactly with lockers?
Boxes as well now i've had a look. Only on "worn" items not fully broken just various levels of health. Tested with Bolty, LR and AK and oddly syringes and bandages. All items just appear invisible in the players hands. I can't tell exactly when it happens though. I know the plugin runs hourly.
I had added it mid-wipe as well.

Though it doesn't seem to be wide spread. At least i've only had a few individual reports.
 
Not sure if this is related or not. I've had one player with an issue with the above that when he reloads the invisible weapon it crashes the game.
His disconnect message is
Code:
74.59.153.80:62283/76561198833317361/T4_Dubois disconnecting: Exception (cs:54487): NullReferenceException: Object reference not set to an instance of an object. BaseProjectile.PredictAmmoType () (at <00000000000000000000000000000000>:0) BaseProjectile.DoReload () (at <00000000000000000000000000000000>:0) BaseProjectile.OnInput () (at <00000000000000000000000000000000>:0) BasePlayer.HeldEntityInput () (at <00000000000000000000000000000000>:0) BasePlayer.ClientInput (InputState state) (at <00000000000000000000000000000000>:0) BasePlayer.ClientUpdateLocalPlayer () (at <00000000000000000000000000000000>:0) BasePlayer.ClientCycle (System.Single deltaTime) (at <00000000000000000000000000000000>:0) Client.Update () (at <00000000000000000000000000000000>:0)
 

Orange

Administrator
Not sure if this is related or not. I've had one player with an issue with the above that when he reloads the invisible weapon it crashes the game.
His disconnect message is
Code:
74.59.153.80:62283/76561198833317361/T4_Dubois disconnecting: Exception (cs:54487): NullReferenceException: Object reference not set to an instance of an object. BaseProjectile.PredictAmmoType () (at <00000000000000000000000000000000>:0) BaseProjectile.DoReload () (at <00000000000000000000000000000000>:0) BaseProjectile.OnInput () (at <00000000000000000000000000000000>:0) BasePlayer.HeldEntityInput () (at <00000000000000000000000000000000>:0) BasePlayer.ClientInput (InputState state) (at <00000000000000000000000000000000>:0) BasePlayer.ClientUpdateLocalPlayer () (at <00000000000000000000000000000000>:0) BasePlayer.ClientCycle (System.Single deltaTime) (at <00000000000000000000000000000000>:0) Client.Update () (at <00000000000000000000000000000000>:0)
it probably is
 
it probably is
Little bit more info. If we place the items into skins box add or reskin they will then work again.
It's almost like it's lost some of it's attributes. Let me know if i can provide anything else.

For the moment i'll remove the plugin. Ask the players who have dodge items to depose of them and see if it crops up again.
 

Orange

Administrator
Little bit more info. If we place the items into skins box add or reskin they will then work again.
It's almost like it's lost some of it's attributes. Let me know if i can provide anything else.

For the moment i'll remove the plugin. Ask the players who have dodge items to depose of them and see if it crops up again.
Well i need to figure out why it happens. Looks as its only for you plus its strange that it avoided lockers
 
Well i need to figure out why it happens. Looks as its only for you plus its strange that it avoided lockers
Totally could be a conflict, happy to share the plugin list. Doesn't seem to be limited to lockers, items from boxes have been reported as well.
Tiz an odd one :)
Thank you as always for the fast responses, specially at the weekend as well.
 
The same goes for Backpacks (from laserhydra) though. Brokenitemscleaner will make all weapons inside the backpack broken (unable to fire).

This issue does not happen with guns that are inside boxes. I've tried reporting this issue to laserhydra, but he is just pointing fingers to the Brokenitemscleaner.

Im pretty sure this could happen with Bank items too as im planning on using this plugin in the future.
 
The same goes for Backpacks (from laserhydra) though. Brokenitemscleaner will make all weapons inside the backpack broken (unable to fire).

This issue does not happen with guns that are inside boxes. I've tried reporting this issue to laserhydra, but he is just pointing fingers to the Brokenitemscleaner.

Im pretty sure this could happen with Bank items too as im planning on using this plugin in the future.
Ah maybe this explains why i though it was lockers. I also use Backpacks. I wonder if things had been transfer from Backpacks to Lockers and Boxes. So it only became apparent when someone removed a Full Kit from a locker to use.
Might also explain why syringes and bandages had been effected as well. Though struggling to reliably replicate it.
 

Orange

Administrator
Ah maybe this explains why i though it was lockers. I also use Backpacks. I wonder if things had been transfer from Backpacks to Lockers and Boxes. So it only became apparent when someone removed a Full Kit from a locker to use.
Might also explain why syringes and bandages had been effected as well. Though struggling to reliably replicate it.
Now makes sense
 
Would it be possible for it to ignore the backpacks for now as a temp fix?
Would really like to use the plugin this coming wipe. It's been amazing for keeping my ent count down.

Many Thanks
 

Orange

Administrator
Would it be possible for it to ignore the backpacks for now as a temp fix?
Would really like to use the plugin this coming wipe. It's been amazing for keeping my ent count down.

Many Thanks
No, because its exactly the problem. They are "skipped" from search, and because of that items broking
 
Thanks for the explanation in post #13. Code is way beyond me, but always like to have guess :)
I told a lot - its temporary solution, you need to fix your plugins, they are the issue
I saw the stuff on umod, looked kind of heated so i stayed out of it. Everyone on umod seems so snappy these days. Appreciate you taking the time to repsond.

All the best!
 
I told a lot - its temporary solution, you need to fix your plugins, they are the issue
I don't understand. LaserHydra says it's this plugin that breaks weapons in backpacks but according to you it is the backpacks plugin?

Solution #1: stop using backpacks (players not happy)
Solution #2: stop using brokenitems cleaner (get +6000 useless ents every day)

I mean what am I supposed to do here?
 

Orange

Administrator
I don't understand. LaserHydra says it's this plugin that breaks weapons in backpacks but according to you it is the backpacks plugin?

Solution #1: stop using backpacks (players not happy)
Solution #2: stop using brokenitems cleaner (get +6000 useless ents every day)

I mean what am I supposed to do here?
Solution #3: Pay Orange and fix plugins that creating broken entities or do that by yourself
 
Last edited:
Solution #3: Pay Orange and fix plugins that creating broken entities or do that by yourself
I've bought a couple of plugins from you and also made a few donations for help and fixes you did to me so i'm more than happy to do my part. However there has been an incident in the past with the broken items inside the kits plugin where you said it wasn't the kits plugin but then it was. Now Laserhydra says it isn't the backpacks plugin but it's this plugin. I don't know enough of coding to check for myself but what I do not understand is if you know how to fix this why don't you tell Laserhydra what is wrong with the backpack plugin?
 

Orange

Administrator
I've bought a couple of plugins from you and also made a few donations for help and fixes you did to me so i'm more than happy to do my part. However there has been an incident in the past with the broken items inside the kits plugin where you said it wasn't the kits plugin but then it was. Now Laserhydra says it isn't the backpacks plugin but it's this plugin. I don't know enough of coding to check for myself but what I do not understand is if you know how to fix this why don't you tell Laserhydra what is wrong with the backpack plugin?
Because I am telling you again, it's not that easy how it looks plus I doesnt said backpacks causing broken entities. Issues with backpacks and my plugin cleaner is different thing.
 
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