PVE support

How do I make is so players can damage structures and kill other players in a raid base event on a pve server
you firstly create a zone using zone manager somewhere randomly on the map and give it a name i find using the name test works fine for me and set a radius of 50 (you can amend this if you wish) . This should correspond to the zone settings in the plugin , as below
"Zone settings": {
"Enabled": true,
"Zone name": "test",

(So when NPCBases runs it will create new zones also named test using the flags listed in the NPCBases plugin)

then in TruePVE
add a zone like this .
{
"Config Version": "1.1.7",
"Default RuleSet": "default",
"Configuration Options": {
"handleDamage": true,
"useZones": true
},
"Mappings": {
"default": "default",
"test": "exclude"
so now the zones created when NPCbases runs will act like default Rust Zones i.e. PVP
 
I am using the NextGenPVE V1.0.42 from RFC1920 and having problems getting this to work, the bases spawn fine but are indestructible. I have created a rule to go with the zones for the NPC bases but Zone manager always adds an id number to this name as well. I am not sure if that is the issue or not. Anyone else out there using the Next Gen PVE plugin or have any ideas what I can do to fix this problem.
 
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