20:49 [Error] Web request produced exception (Url: ) in 'UpdateChecker v1.1.1' plugin (ArgumentNullException: Value cannot be null.
Parameter name: requestUriString)
at System.Net.WebRequest.Create (System.String requestUriString) [0x00003] in <0079a30f96a047348857e1cecc6c638a>:0
at...
If someone uses two of the triggers in chat that belong to a single 'instance' it will cause two responses as it will match twice, regardless of the cooldown setting. For instance, if you had a trigger of 'where?' and another of 'what?' and you typed 'where? what?' it would result in two...
After I updated to the recent version - where logging was added - the logging tab was nowhere to be found in my configuration file. It was not injected as expected.
I renamed my configuration file and the new file was generated with the logging tab, but my configuration file was never updated...
This is actually getting important for me.
I had someone ask me if they could mute the responses because it's spamming (I don't want to allow muting), but I don't see the responses in the console and I don't have any log to see it. I believe the chat responder could be responding when it's not...
It's hard to constantly monitor the chat to see if the chat responder is working as expected.
It would be awesome to have a log that shows two things
the chat message that triggered the chat responder
the chat responder response
This would make it easier to tweak the chat responder.
Currently, the chat responder works on phrases. In chat, someone must say a very specific series of words. This words well, but requires you to create a lot of triggers. This is because it's so exact.
Let's say you wanted a responder to tell people how to ride a horse.
You'll need to create...
One thing you may want to consider, not sure if it would make it easier for you, but it would likely make it easier for admins - is to have the trigger look for words instead of phrases.
For instance, here's an example of what I mean.
"TriggerWords": [
[
"when"...
You do know some people are unable to replace dlls on their server right? Most hosts won't allow that.
It should work without the need for a replaced dll.
Can you do this now?
"Defenders settings": {
"Shortname": "assets/prefabs/npc/murderer/murderer.prefab",
"Respawning cooldown": 3600,
"Maximal amount of defenders": 10,
"Health": 200,
"Kit name": ""
},
Or maybe it only allows for one defender...
I mentioned this to you directly Orange and you said you'd add it, but figured I'd document it to help you keep track.
Having multiple text triggers would help simplify the config.
Example. The following phrases would all trigger information about the server's wipe schedule
when is wipe
when...
Question about how the offset works then.
If I make the offset 1 for base1 and the base spawns in grid1 in the perfect position, what happens next map wipe when base1 spawns in grid22 where the elevation may be different?
Orange just added an update today along with a new spawning plugin that may do what RandomSpawns does so I can't imagine he's adding RandomSpawn support...
It's always refreshing when people tell me it doesn't matter when I'm telling them it matters to me haha
I'm can't get rid of RandomSpawns in favor of your plugin. I trust it and have used it for years. I have multiple plugins that use RandomSpawns.
I'm not interested in potentially having...
You have a number of people asking for RandomSpawns support. I would highly recommend giving server admins the choice of your 'default' spawning mechanism and RandomSpawns.
Listening to your customers is very important.
I'm unsure if my situation is unique, but I would like this plugin to only paste bases, typically I'm not interested in spawning bots or zones around the bases or self-destructing.
Questions:
Do bases automatically paste at the right height? or do you need to set the offset based on the base...